

Even the multitude of body parts splashing about the place are not exempt from the vagaries of this juddering physics simulation. Playing the same level again later, the exact same thing happened. When the smoke cleared, the truck was still there.

I lobbed a grenade at it, and the whole thing exploded. There's a bit right near the start of the very first level where a truck filled with enemies races past you and comes to a stop around the corner. Anything more complex is either ignored (witness the impressive array of indestructible wooden fences) or simply breaks the graphics engine. If something explodes near a crate or barrel, the crate or barrel sails through the air. This shoddy craftsmanship is carried across to the physics model on the whole. While the initial hilarity may be high, pay even the slightest bit of attention to the graphical detail or animation quality and an incredibly crude mechanism is revealed. I mean, the head literally disappears and is replaced with a "spurting neck" polygon model. Shoot someone in the head, and it vanishes. Every leg, every arm, blows off in the exact same way. See, the damage model doesn't seem to have changed since 2000. And, as in the previous games, this gives the proceedings a certain ludicrous amusement factor. As in the previous games, your enemies are apparently made of plasticine and held together with sticky tape since they fly to pieces at the first hint of a bullet. Once again, the only reason people will talk about is.the gore. A similarly average sequel followed in 2002 and now, apropos of nothing, here's a third instalment. It wasn't bad, as such things go, but there were clearly better games around and they justifiably attracted most of the attention. A product of the late '90s FPS boom, the selling point of the original was that you could shoot the limbs off enemies using an arsenal of lovingly recreated weaponry. The Soldier of Fortune games have clung to the slender thread of infamy for one reason only - gore.
